Resident data ends at c5ac, program starts at c5ac, file ends at 3f67c Starting analysis pass at address c5aa End of analysis pass, low address = c5ac, high address = 33c20 [Start of text] S001: "SPIRITWRAK" S002: " An Interactive Fantasy Adventure Copyright (C) 1996, by D.S. Yu. Portions copyright Graham Nelson. 'SPIRITWRAK' comes with ABSOLUTELY NO WARRANTY This is free software, and you are welcome to redistribute it under conditions as described in the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. " S003: "951024" S004: "5/12" S005: "a" S006: "You can't go that way." S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "the" S019: "Darkness" S020: "It is pitch dark, and you can't see a thing." S021: "As good-looking as ever." S022: "Nameless item" S023: "your former self" S024: "A thin rod made from some undeterminable material." S025: "A piece of blank parchment." S026: "A small hard sphere made from some undeterminable material." S027: "flags" S028: "A short square piece of colored cloth." S029: "It looks like a chiseled-out niche in the floor." S030: "A round metal disc, with "1zm" stamped on both sides." S031: "coins" S032: "the" S033: "beams" S034: "A long thin wooden beam." S035: "balsa wood beams" S036: "A long thin balsa wood beam." S037: "pine wood beams" S038: "A long thin pine wood beam." S039: "an" S040: "ebony wood beams" S041: "A long thin ebony wood beam." S042: "Mystical Chants " S043: "You are standing in a monastery chapel. All around you, fellow Brothers of the Order are standing, chanting. The eerie droning voices seem to reverberate into the air. At the front of the chapel, Brother Joseph stands in deep concentration, holding the Rod of the Ancients." S044: "You are in your room in the Monastery. It is sparsely furnished, but certainly feels like home. The exit is north." S045: "The note, in a hastily written scrawl, reads: "Please stop by the chapel as soon as you can. -- Joseph"" S046: "This is your sleeping pallet, a short portable sleeping roll made of straw. It's softer than it looks." S047: "You are in a hallway running west and east. The vaulted ceilings are a nice touch. Your quarters are to the south." S048: "You are in a hallway running west and east. Brother TuffBerry's quarters lie to the south. Brother Palemon's quarters are to the north." S049: "You are at the east end of an east-west hallway. Brother Joseph's quarters lie to the north, and Brother Toolbox's quarters lie to the south." S050: "It doesn't look like Joseph is in. Perhaps you can find him elsewhere." S051: "You are at the west end of an east-west hallway. There are stairs up and down here, and an exit to the west." S052: "You are in the Monastery gardens, where various shrubs and conifers are covered in a light blanket of snow. An open cloister lies to the west, while a doorway heads east." S053: "A small area in the snow has been cleared for late winter planting, and some sand has been sprinkled here and there." S054: "A handful of sand, nothing more, nothing less." S055: "some" S056: "You are in an open cloister, that runs along the Monastery gardens to the east. To the north is the main wing of the Monastery. To the south is the entrance hall." S057: "This is the large entrance hall to the Monastery. Many a devoted visitor has passed through this place. There is an exit to the outside world to the south, and the rest of the Monastery lies to the north." S058: "This is the main hall of worship in the Monastery. A large domed ceiling hides some sort of lighting that create a warm yet serene atmosphere. A covered walk to the rest of the Monastery lies to the south. To the north is the Monastery chapel. A brazier sits in the center of the room." S059: "This is a silver incense brazier, somewhat similar to an ornamental bowl on a tripod. Brother Palemon supposedly found it on one of his many journeys." S060: "You are in the Monastery Chapel, the site of the recent appearance of the legendary Anabais. Signs of the recent visit include the slightly scorched walls, and the reek of brimstone. Wood pews are arranged in a circle around the central altar. The exit is south." S061: "Brother Joseph is a pale man, with gray eyes, a fine beard, and a finer disposition." S062: "This small golden amulet and chain seem to shimmer with a strange mystic saffron energy. The pendant portion of the amulet is in the shape of a small golden cube." S063: "The altar is roughly the shape of a five foot white cube. The top edges appear to be singed black and there are cracks and chips all over." S064: "A small glass vial of holy water." S065: "This journal is very strange indeed. Brother Palemon seems to have been very preoccupied up to the point of his disappearance with strange accursed places that he claims are located all over Quendor. He also makes several references to evil 'spirits' found in these places. You also notice that several pages of parchment near the back of the journal have been torn out." S066: "You are standing in a small chamber that obviously hasn't been used in quite some time -- the cobwebs and dust are several layers thick. There is a short crawl east." S067: "You are in Brother TuffBerry's quarters, vacant since he undertook his quest for Joseph not long ago. The exit is north." S068: "This page was apparently torn from a larger document of some sort. All that is left now reads: "...fear. Just today I heard again something below me when I was meditating upstairs. It sounded like a person, or something alive at least was just below, trying to quietly move around unnoticed. Clearly this is impossible, and yet I cannot doubt what I heard. Palemon tells me I'm hearing spirits, but little does he know that I once heard the same noises in his very chambers! He was not around at the time, but to the west, behind the wall, I..."" S069: "You are in Brother Toolbox's quarters, vacant ever since he left the order due to differences many years ago. The exit is north." S070: ""-- <944 GUE> Today Brother Joseph tried to explain the essence of how we channel magic energy through our amulets. To me, this seems to pale in comparison with the seemingly innate abilities of those who call themselves Enchanters. Joseph did show me a nice trick, however. He brought the Rod of the Ancients near my amulet, and the amulet gave off a sudden purple flash of light! I'll have to try that one on the Acolytes tomorrow." (there isn't much else of interest until the very last entry, which is not dated) "-- So long diary. I'm now off to seek greater spiritual guidance in Thriff. I hear the summers there are very nice too."" S071: "You are in a hallway on the second floor of the Monastery. The hallway continues east, while stairs lead downwards." S072: "You are in a hallway on the second floor of the Monastery that runs east-to-west. To the north is the private meditation room. To the east is the Monastery library. To the northeast is an entrance to the steeple room." S073: "You are in a small bare chamber that is used for private meditation and worship. The only exit lies to the south." S074: "You are in the Monastery library, a cozy, almost cramped room with shelves of various books. The exit is to the west." S075: "Just some bookshelves." S076: "This sacred tome details the teachings and beliefs of the Order, of which it's certainly always good practice to re-familiarize yourself with. The scriptures are divided into several sections. Sections that can be consulted in greater detail include: "Doctrines" "Demons" "Spirits" "(Book of the) Mystical" "(Book of the) Planes" "(Book of the) Ancients" "Legend of the Rod"" S077: ""...are real! I have seen much evidence in the jungles of Miznia, marshes of Fublio Valley, the ruins of old Egreth and in Aragain itself! I believe that they are associated with certain basic elements in the surrounding area. But they dare not show themselves now, not while magic is strong! Woe unto us, should the powers of magic cease, as there would be nothing to stop their terror..."" S078: "You are in a round room with colored-glass windows. Wood beams line the walls and rise to form a short point in the peaked ceiling above. A small walkway returns to the southwest. A long wood table sits in the center of the room." S079: "You are on a very narrow ledge outside the Monastery steeple. The snow and wind are doing their best to send you to a ungracious death below. The steeple roof is quite sharply slanted." S080: "It's hard enough staying on the ledge." S081: "This long wood table has been used for various private meetings and impromptu get-togethers between members of the Order in the past." S082: "You are in a hallway in the Monastery basement. The hallway continues to the east, and stairs lead upwards." S083: "You are in the Refectory, the general dining area for members of the Order. You grimace at the lingering scent of Brother Pufpistery's favorite dish -- Borphbelly stew. Several large oak tables and benches adorn this otherwise bare room. An exit lies to the west, the kitchen is to the north, and another exit lies to the east." S084: "You are in Brother Pufpistery's domain -- the dreaded acolyte kitchen. A huge soup cauldron sits unused nearby. The refectory is south." S085: "This large iron soup cauldron has the unmistakable odor of Borphbelly stew. Ugg." S086: "A heavy wood table with a well-used look." S087: "It's a recipe torn from an issue of "Better Homes and Caverns": GUILDMASTER SNEFFLE'S PRIZE WINNING BIRTHDAY CAKE Ingredients: -- 1 small sack of flour -- 1 large sugar cube -- 1 packet of baking powder -- 1 stick butter -- 1 large corbie egg -- Dornberries, to taste Mix the ingredients together. Fold the resulting mixture the correct number of times (a single gloth spell should do the trick). Bake in a GUE Automatic oven on the "cake" setting. Guildmaster Sneffle claims that "the dornberries are the secret to making a cake even the King would be impressed with." He also notes that "improper folding of the dough will produce very poor results."" S088: "You are in a small cramped storeroom, stocked with various crates and barrels of foodstuffs. The refectory is west." S089: "A large wooden barrel labeled "DRIED PRUNES"." S090: "sack of flour" S091: "A small sack of flour, all-purpose." S092: "You are in an low underground cavern, made of roughly worked stone. An even lower tunnel travels east." S093: "A wooden trapdoor in the floor." S094: "A wooden trapdoor in the ceiling." S095: "A ten-by-ten slab of solid steel, this wall must be at least a foot thick, and is accented by large steel rivets that bolt it to the surrounding rock." S096: "To the southeast, a huge steel wall demonstrates a marked contrast to the otherwise drab surroundings." S097: "You are standing near the top of a snowy mountain peak. The wind is quite cold and is making your teeth chatter. The general vicinity is mostly snow and rock; however, the entrance into the Monastery is to the north, all but hidden from view by the enormous slabs of snow-covered rock that make up the cliff face. There is a rough but obvious trail leading down the mountain to the south. There is also another trail that winds even further up the mountain peak almost hidden in the snow to the east." S098: "You are climbing up a small trail that gets periodically lost in great bluffs of snow. The swirling snow makes seeing an unusual effort. The trail leads downwards to a cliff face to the west, and rises towards the mountain top to the north." S099: "You are standing on a snow-covered outcropping. You are almost waist-deep in snow, and the blisteringly cold winds aren't helping. The outcropping juts out alarmingly over the western edge of the mountain. In fact, you can see the Monastery steeple below this ledge. The main portion of the mountain peak lies to the east." S100: "You are on a rocky mountain trail that winds up and down a mountain. Patches of snow can be found here and there. The trail continues down the mountain to the south, or up to the north." S101: "You are at a snow-filled crossroads in a mountain trail. Paths lead north towards the top of the mountain, east, west, and south towards the base of the mountain." S102: "The path east is blocked after a short distance by a huge snow drift." S103: "There is a large stone marker here, in the center of the intersection." S104: "You are at a snow-filled crossroads in a mountain trail. Paths lead north towards the top of the mountain, east, west, and south towards the base of the mountain. Something seems familiar, yet different, about this place." S105: "The path north ends after a short distance." S106: "The path north ends after a short distance." S107: "The path north ends after a short distance." S108: "The path east is blocked after a short distance by a huge snow drift." S109: "The top pinnacle from the stone marker. You notice that it's partially hollow inside." S110: "You're at the top of a short downwards slope into a snowy area below. A path leads east. You could also slide down the slope. A lone tree stands here, overlooking the slope." S111: "A leafless, bare tree, with what might be a bird's nest in it." S112: "Even from down here, it's a pretty big nest. Thankfully, no big birds seem to be present." S113: "You've made your way down to a small snow-covered clearing, ringed by pine trees. The only exit is back up the slope." S114: "There's a large boulder here, sitting squat in the middle of the clearing." S115: "A big, snow-covered rock." S116: "There's some broken eggshell shards here, scattered all over. Some gooey egg stuff too." S117: "Some large pieces of shell is all." S118: "You're on top of the tree, on some lower branches that seem pretty stable." S119: "Overall, there's nothing terribly special about this tree." S120: "Given the size and Brother Joseph's lessons in ornithology, you'd guess that it's a corbie's nest. It looks abandoned." S121: "corbie egg" S122: "A large speckled corbie egg." S123: "Some leafless thin tree branches." S124: "Cold, white and not in short supply." S125: "You are standing just north of a frozen river (probably a tributary of Lake Dinge). You can just see the south bank from here, where the trail seems to continue. There doesn't seem to be a bridge, however. A trail also continues north." S126: "You are standing on a wide smooth river of ice. The river 'runs' east to west, and there are banks to the north and south." S127: "You slide eastwards, and lose your footing, going nowhere." S128: "You slide westwards, and slip, going nowhere." S129: "You are standing on a wide smooth river of ice. The river 'runs' east to west. To the north and south are huge snow bluffs that obscure most of the surrounding countryside." S130: "You step eastwards but lose your footing, going nowhere." S131: ""Red beats smoke, Silver bests clouds, Green defeats depths, Brown stops earth."" S132: "The ice is thick and quite smooth." S133: "You are standing just south of a frozen river. You can just see the north bank from here, where the trail seems to continue. The only way to get there is across the river. A trail heads south into a valley." S134: "You are walking along a valley trail, just below a portion of the Gray Mountain ranges. You can see the beginnings of a city to the south, while the trail winds further into the mountain ranges to the north." S135: "You walk around the local area a bit, finding nothing of interest." S136: "You are in Frostham City, the famous winter-lover's haven. The once booming ski vacation spot seems to be a bit more run-down than in times past. The city thins out towards the north, while another section of town is to the south. To the west is a large wood structure. To the southwest is a small building. To the southeast is another small building, possibly a store." S137: "You walk around the local streets a bit, finding nothing of interest." S138: "A dust-covered crate." S139: "A mold-covered crate." S140: "A filth-covered crate." S141: "You notice a loose board, partially broken, hanging from the ceiling structure." S142: "A portion of the ceiling boards has apparently broken loose." S143: "The can reads: "Frobozz coffee crystals" "Rich, mountain-grown flavor." DECAFFEINATED." S144: "A rather old-looking icebox." S145: "A dust-covered icebox stands closed against the northern wall." S146: "A blue paper box with lettering that reads: "Grueslayer Crunchies! (It's not just for adventurers anymore!) [Free bonus scroll surprise inside!]" Writing on the box reads "50zm"." S147: "A navy-blue paper box with lettering that reads: "Frobozz Super Sugar Globs! (Seventeen times the sugar of any other cereal!) [Free bonus Frobozz toy inside!]" Writing on the box reads "50zm"." S148: "A royal-blue paper box with lettering that reads: "Dornflakes (Just like Grandma Dimwit used to make!) [Free bonus Frobozz toy inside!]" Writing on the box reads "50zm"." S149: "A quantity of overly-sweetened breakfast cereal." S150: "packet of baking powder" S151: "A single-use packet of baking powder from "Port Foozle Bakers Guild" products." S152: "A good-sized stick of butter." S153: "You are inside a large ski resort. Perhaps it's not ski-season, as the entire place is basically empty. Frostham city lies to the east." S154: "You don't have a lift-ticket. Also, you don't have skis. Most importantly, however, the slopes look pretty lousy." S155: "You are in a waiting room in the house of the Frostham Governor. The carpet is surprisingly plush. The walls have been painted a rather bland peach-like color. The furnishings are also colored peach, which complements the walls without being too nouveau. The way out is to the northeast." S156: "A comfortable-looking peach-colored couch is here." S157: "It looks pretty comfy, but the color wouldn't have been your first choice." S158: "The brochure has pictures of various cheerful-looking people in rather cheerful-looking places. Bold lettering reads "FEEL BETTER IN MIZNIA", "IT'S ARAGAIN, AGAIN", and "NEW BORPHEE, EVERYONE'S FAVORITE CITY"" S159: "A fairly plain-looking desk" S160: "an" S161: "A small, pullable knob on the back of the clock." S162: "You are in a rather spacious office. The carpeting is quite plush, and all the furnishings seem excessively lavish." S163: "A fairly impressive looking desk, made from a massive lacquered piece of black oak wood." S164: "It's just a thick door." S165: "You're near the southern end of the city. The rest of the city lies to the north. There's also a rather conspicuous stairway down here." S166: "You can't go that way." S167: "You walk around the local streets a bit, finding nothing of interest." S168: "A tall lanky guy, like I said. He's decked out in fancy bright winter clothes." S169: "A receptionist sits behind a desk, engrossed in the ledger." S170: "A gruff-looking lady who apparently is far more interested in her work than you." S171: "The governor of Frostham is sitting behind a desk here, trying to look busy." S172: "A sour-looking man who tries his best not to notice you." S173: "A tiny plastic whistle." S174: "A small plastic see-through package." S175: "A strange thing indeed -- a miniature ceramic toy, that has been painted and shaped in painstaking detail to look like a volcano." S176: "an" S177: ""Frobozz Instant Volcano" (parental supervision recommended) To use: Just add a good quantity of water! We suggest a very large safety radius."" S178: "You are just north of the newly built Aragain City. The general vicinity is busy with important-looking people. A stairway goes down here, while a large walkway heads south into Aragain." S179: "Before you is a truly astounding sight. A huge metal gate to the south blocks the entrance into the newly built Aragain Royal Grounds. Worse yet, a seemingly endless line of people stands before the gate. They look like dignitaries, diplomats, or just plain politicians. A walkway heads north." S180: "The only interesting place seems to be past that gate." S181: "A god-awful line of well-dressed people. You notice that many of them are holding what appear to be round pastries of some sort." S182: "There is a large sign bolted to the gate." S183: "A solid steel gate, probably 40 feet tall, complete with spikes at the top and close-set bars." S184: "The massive gate is open." S185: "The massive gate is closed." S186: "You're standing in a lovely courtyard with magnificent topiary designs and real marble walkways. A large gate stands to the north. To the east is a red stone building with spires and columns. To the west is a large flat stone building. To the south is a huge entranceway into what must be the new Royal Palace, which appears to be carved out of the face of a massive mountain." S187: "Cleverly abused shrubs in the shape of giant crowns." S188: "You're in the entrance to a museum. The lighting is rather dim, throwing light shadows all over the walls. There are exhibit rooms to the north and south, or an exit west." S189: "You are in a small exhibit room designed with dark wood floors and plaster-on-stucco walls. The room is dimly lit by hidden lamps or torches behind recessed wall niches. The exit is south." S190: "Yes, there's a glass wall covering the north wall, all right. It's exceptionally smooth and transparent." S191: "priceless painting" S192: "priceless paintings" S193: "There is a priceless painting hanging on the north wall." S194: "It's a beautiful oil painting of a dark stormy scene. On the horizon, you can see the edges of mountaintops. Near the top of the painting, two winged figures are carrying a lone individual towards a break in the clouds, where a bright white light seems to emanate." S195: ""ASCENDENCY" Leonardo Flathead, 777 GUE" S196: "You are in a square exhibit room with wood flooring and plain plaster walls. In the center of the room is an exhibit platform made from a large slab of marble. The room is lit brightly by hidden torches. The exit is north." S197: "It's a large flat slab of marble, polished smooth, in the center of the floor." S198: "There's an ancient wood vase sitting on the marble platform." S199: "An extremely narrow short wood vase, possibly for holding long-stemmed flowers. It's clearly of ancient origin, well preserved, with strange carvings and designs of robed figures all over." S200: "You are in a long stone room, which is strangely warm. In the very center of the room is a hole, with a ladder down. An outdoor courtyard lies to the east." S201: "There is a large sign posted near the doorway." S202: ""Welcome to Barsap's Royal Gambit, a delight to entertain all guests to the Aragain Royal Grounds. Please consult your tourbook for rules and regulations regarding this area. His highness, Sydney Flathead, and those in his employ, cannot be held responsible for any accidents or minor spills at this location."" S203: "You are standing on a large floating white stone cube in a very large underground chamber. The entire place is dimly lit red from somewhere below." S204: "As far as you can tell, you are standing on a large white stone cube that somehow floats without visible supports in a terrifyingly large underground chamber. The entire place is dimly lit red from somewhere below. There is a ladder up to a hole high in the ceiling here." S205: "You are on the surface of a floating stone cube. You can barely see another cube floating far above you in the dim red light that illuminates the entire area." S206: "You are on the surface of a floating stone cube. The red light from below seems a bit brighter here." S207: "In the center of the room is a large round hole, going straight down through the floating cube." S208: "A large round hole cut straight through the giant cube you stand on. All you need is a huge square peg." S209: "Sitting on the floor is a short smoke-colored rod." S210: "It's a short section of a rod made of some undeterminable hard substance, colored smoke. A piece of the Rod of the Ancients, no doubt!" S211: "It looks like a tower of animated flame." S212: "You're walking along a very narrow wood beam that runs east to west into darkness. Below, you can see the dark silhouette of a network of beams and floating cubes. Much farther below you can see a dull red glow." S213: "You're walking along a very narrow wood beam that runs north to south into darkness. Below, you can see the dark silhouette of a network of beams and floating cubes. Much farther below you can see a dull red glow." S214: "You're walking along a very narrow wood beam that runs east to west into darkness. Both above and below, you can see the dark silhouette of a network of beams and floating cubes. Farther below you can see a dull red glow." S215: "You're walking along a very narrow wood beam that runs north to south into darkness. Both above and below, you can see the dark silhouette of a network of beams and floating cubes. Farther below you can see a dull red glow." S216: "A long thin wood beam, barely wide enough for both of your feet." S217: "A vast hall runs north and south in this massive palace. Royal trappings decorate the walls and ceiling, and red carpet lines the floor. A tremendous open archway exits to the north into some courtyard, while two open solid brass doors mark the entrance south into some audience chamber. Two smaller exits head east and west towards stairways up and down respectively." S218: "This is a giant audience hall, equivalent to a large auditorium with a throne on the stage. The hall is filled with luxurious decorations -- red carpeting, expensive chandeliers, sweeping gold-edged drapery. The hall is also currently filled with a large number of dignitaries and important-looking people taking up all the seats. Open brass doors lie to the north." S219: "Just your average throng of official-looking people. Interestingly, many of them seem to be smeared with flour." S220: "A large throne." S221: "This might have once been a lavish bedroom for royalty. At the moment, it seems like someone has converted it into a private lounge of some sort. A stairway heads down." S222: "A shiny key." S223: "A wooden cabinet stands against one wall, clearly a new addition to the room." S224: ""...truth. In fact, the truth too terrible to believe, but believe it I must, for all the evidence I have found indicates that the Ancient Ones went up against the evil elementals and lost! With the Rod in hand, they were defeated by trickery! The Rod was broken and scattered into the world, but can be regained and rejoined by any whose heart and spirit are pure! Did the Ancient Ones forsake the spheres of..."" S225: "Dark and spooky, the palace dungeons seem empty at the moment. The north portion of the room is sectioned-off by iron bars that form a makeshift cell." S226: "A cramped space with a wall of iron bars." S227: "A tough-looking palace guard is standing by the gate." S228: "Typical guard -- big, armed to the teeth, and a sour disposition." S229: "There is a royal magistrate here." S230: "A rather nasty-looking thin tall fellow with an evil grin." S231: "A little red hat with no brim. It's unusually flat at the top." S232: "A tiny perfect brown sphere, made of some strange unknown metal." S233: "You're just west of Greater Anthar on the island nation of Antharia. The bright sunlight seems to make the city streets east of here glitter. A stairway leads down." S234: "You are standing in a busy section of West Greater Anthar City. The city seems to thin out to the west. A roadway heads east, the ever-popular Flathead Stadium lies to the northeast, and a pub lies to the south." S235: "You walk around the area, take in the local scene, and find yourself back here." S236: "You are standing in a busy section of East Greater Anthar City. The city continues to the west. There is a large odd structure to the east, made mostly of glass. The ever-popular Flathead Stadium lies to the northwest. A short walk down to a waterfront area is to the south." S237: "You walk around the area, take in the local scene, and find yourself back here." S238: "A pleasant waterfront walk is your current location. You can see the Great Sea stretching out before you to the south, a breath-taking sight. A rail runs along the south end, preventing an untimely fall into the rock shore below. The city is back to the north." S239: "There's a viewing telescope here, attached to the railing." S240: "A nice tourist toy. Perfect for getting a good view." S241: "You stand before the entrance to a large public conservatory. You can enter the greenhouses to the northeast and southeast, or walk back to Anthar to the west." S242: "A nicely arranged collection of desert plants is here in the "Desert Garden". Bright sunlight and a sandy ground enhance the overall effect. The conservatory entrance is to the southwest, or more gardens lie to the south and east." S243: "A rather lovely flower garden lies before you. The multi-colored flowers are turning the air into perfume. The conservatory entrance is northwest, or more greenhouse gardens lie to the north and east. A tiny trail leads south past the flower beds." S244: "A lovely assortment of flowers." S245: "This must be a storehouse for the conservatory gardeners. There are soil stains and plant debris all over. The only exit is north." S246: "A plain toolshed." S247: "A toolshed stands closed against the wall." S248: "A cap with an odd green emblem stitched on the front that looks like a clover." S249: "Basically a long pair of scissors." S250: "a pair of" S251: "A pair of yellow rubber gloves, slightly worn. Good for gardening, or washing dishes, I suppose." S252: ""...is true that those who go by the title of 'Enchanters' need not wear any holy symbol through which to draw magical power. Indeed, it seems as though the very amulets we must wear are our only link to magical powers at all. Worse yet, the powers are indeed granted from powers above, but the Ancient Ones? I think not. For indeed, I have found places where magic powers will not work, with or without the amulet. Likewise, I have found places where magic works, but praying to the Ancient Ones goes unanswered! What this all..."" S253: "You are standing in a small well-kept garden. The plots surrounding the paths are filled with a variety of general ground-cover plants, all appropriate for most discerning homeowners. Exits lie north and south." S254: "A garden path winds through this narrow greenhouse, which is stocked with various forest plants. The path winds back to the west and south." S255: "You are reminded of a hiking trip you took once." S256: "A garden path winds through this long greenhouse, which is filled with plants native to jungle settings. The environment is somewhat humid. The path heads west and north from here." S257: "Reminds you of a picture you once saw of the Miznia jungles." S258: "This small back room is apparently the conservatory nursery. Bits of soil and plant debris are everywhere, along with immature seedling plants. A exit lies west, partially covered by some cloth." S259: "A small red-ceramic flower pot, ideal for small plants, I suppose." S260: "A tasteful fountain intercepts a north-south garden trail here." S261: "A stone basin with a central fountain spout shaped like a fish. There's no water running currently." S262: "It looks like someone left their glasses here." S263: "Thick lenses and a heavy frame." S264: "A small metal key." S265: "A group of dirty barbarians. One of them sees you staring at them, and gives you a dirty look." S266: "A gaudy headdress of some kind is hanging on a nearby wall." S267: "A large headdress made of animal fur and colorful bird feathers." S268: "A long flat wood bar that could probably use a washing." S269: "A small glass filled with an amber liquid." S270: "A slightly dirty cleaning rag." S271: "Here stands the entrance into the still popular Flathead Stadium, home to esoteric sports activities you never fully understood. Walkways lie southeast and southwest from here, or you can enter the stadium to the north." S272: "You appear to be in front of Flathead Stadium once again, however something seems different. Even the stadium itself seems dissimilar, newer. Walkways lie southeast and southwest from here, or you can enter the stadium to the north." S273: "A strange feeling compels you to stay." S274: "A strange feeling compels you to stay." S275: "A stadium event sign is pasted to one of the stadium walls here." S276: ""Today's event: GOLEM FIGHTS!!! ALL CHALLENGERS WELCOME!!! THREE ROUNDS, THREE BOUTS! BIG CASH FOR THE WINNER! (All Golems have undefeated records, so only trained golem-wrestlers need apply!)"" S277: "A statue depicting the legendary Babe Flathead greets all visitors in front of the stadium." S278: "According to the inscription, this statue honors the legendary Babe Flathead." S279: "In front of the stadium is a square hole." S280: "There's a large square hole in the ground near the front of the stadium." S281: "You are near the top cheap seats of Flathead Stadium. The crowd is busy cheering whatever is going on down on the field. Looking at the field, you see two small dots. The Stadium exit is back south, or you can walk down to the front seats to the north." S282: "You try to push your way through the fans, but fail." S283: "You climb over a few seats, but the crowd blocks any further progress west." S284: "You are near the good seats in Flathead Stadium. The crowd is busy cheering for the current event on the field. Looking at the field, you see two large dots. The seats continue up and south, or you can walk down to the field below." S285: "You try to push past a couple fans, but the angry looks make you stop." S286: "You try to push past a couple fans, but the rude looks make you stop." S287: "You are near a locker room under Flathead field. You can enter the locker room to the north, or start the climb back into the roaring crowd to the south." S288: "You are inside a locker room under Flathead field. You can hear the crowds outside. The room is empty. There is an exit to the south, and the entrance to the field is to the north." S289: "You're on Flathead field, in front of millions of zany fans, a lifetime dream. Or not. Well, anyway, there's a locker room to the south." S290: "A Christmas Tree stands in one plot, swaying back and forth." S291: "The Christmas Tree monster has obviously seen some good years. It towers above you, wrapped with tinsel that sparkles marvelously. The plastic flamingo ornaments are a rather gaudy touch. Surprisingly, it seems to have taken root in the soil." S292: "A bunch of tasty-looking red berries." S293: "A small plaque sticks out of the soil near the two plants." S294: "A big man who's apparently into sports." S295: "A stout looking man in a funny striped shirt." S296: "The wood golem stands at about twice your height, an animated statue made completely of wood. He may move like an old cabinet, but watch those hands!" S297: "The stone golem is quite a towering piece of work. He looks like a crude statue made of animated granite. He probably has all the finesse of a giant boulder, so don't let him pin ya!" S298: "The iron golem resembles a huge nightmare made out of iron. Towering at least 30 feet high, this animated iron statue isn't something you'd want to meet in a dark alley, much less in an arena filled with screaming fans." S299: "She's nearly twice your height, and probably twice your strength too. She's armed and armored in typical military Ranger gear. She gives you the impression of being the type who'd hunt dragons as a hobby -- assuming there were any dragons left to hunt, of course." S300: "A wizardly old figure of a man." S301: "A lean crafty-looking individual, dressed mostly in black. He seems a bit too scruffy to be a nobleman, but also a bit too distinguished to be a common thug. Probably a thief, I'd guess." S302: "A coal-black cloak, which blends into the surrounding shadows." S303: "Delbin himself is standing behind the bar." S304: "Delbin is a stout bald fellow with laughing eyes and a heavy beard. He somehow seems both young and old at the same time." S305: "A lovely gold and platinum grail-like trophy that looks very antique. The letter "D" is inscribed on the side. You notice three odd bumps on the bottom of the circular base." S306: "A small cloth bag." S307: "You are in a southern region of Fublio Valley, where someone apparently decided to start a city. So far, a couple huts and farmhouses are the result. A rather run-down farmhouse lies to the southwest, a trail runs through grasslands to the south and a smaller trail runs along the hills to the southeast. To the north, you see a decrepit old building. There is also a stairway into the ground here." S308: "You amble around the local area a bit, and return here." S309: "You're inside what must have once been a small branch office of the once indestructible Bank of Zork. However, the place has clearly been abandoned, and age has not been kind. Even the required portrait of J. Pierpont Flathead has been pilfered. An exit lies south." S310: "Basically a hollow rectangular hole cut into the wall." S311: "BANK WORKER GUIDELINES If at any point, account activity has been suspended (i.e. all regular account vaults have no funds) then it must be ensured that 20 zorkmids remain in basis, for potential loan requests. Otherwise, vaults must be maintained as follows: For interest waiting to be paid, the amount must equal the amount held in the loan payments vault. If this amount goes over the loan payments, talk to your local gnome manager to see about getting some outstanding loans paid back. Overhead should be kept at the amount in interest, plus five. Loan payments should be kept at a positive amount. Make sure that both the loan and interest vaults are maintained properly, and at the same time, the overhead vault is maintained while the basis vault is kept at a non-suspended bank amount. If this is not the case, you may need to put some overtime in to straighten out the bank funds." S312: "You're standing in front of a small farmhouse. A trail leads northeast, a sand bar lies to the southwest, and another trail heads east." S313: "A small farmhouse, barely a shack." S314: "The winds are dead, and you're not going anywhere." S315: "The hole is too far above you." S316: "Salty blue-green water surrounds you." S317: "You're on the north shore of a small volcanic island in the middle of Fublio bay. A little more shore lies to the south. The bay spreads out before you to the northwest." S318: "You're on a southern section of a small volcanic island in the middle of Fublio bay. Most of the area here is lava-rock, still warm. You can see a more open shore to the north." S319: "An old shipwreck is almost embedded in the lava here." S320: "It looks like an old navy vessel, stuck fast in the surrounding rock. Its obviously been underwater for some time, as it is covered in barnacles and seaweed. The hull has partially rotted apart in many places." S321: "You're inside an abandoned lighthouse, on what must be an upper floor. The whole interior is lifeless and barren. There's a large broken crack in the western wall. You also notice a hole in the floor nearby, which might have been an exitway a long, long time ago." S322: "There's a tired-looking farmer here." S323: "It looks like he's been working pretty hard in the sun." S324: "It looks like a large moving mass of seawater, in a somewhat man-like shape." S325: "He looks quite crazed -- his wild eyes are almost unbearable to watch. His clothes are complete tatters, and he looks rather emaciated." S326: "A fairly large sack made of furs and animal hides." S327: ""...evidence that there are more demons like the evil Anabais! In fact, I suspect that four demons, not one, faced the Ancient Ones in spiritual battle at the dawn of time! To suspect this is..."" S328: "In the center of the room is a short gray rod." S329: "It's a short section of a rod made of some undeterminable hard substance, colored gray like murky water. A piece of the Rod of the Ancients, no doubt!" S330: "A tiny perfect silver sphere, made of some strange unknown metal." S331: "You're right in the middle of downtown New Borphee -- perhaps the busiest, most crowded city you've ever seen. Huge brand-new buildings and throngs of fast-moving people make the whole scene somewhat surreal. The streets head north to a business district, while a set of stairs here leads down." S332: "You walk around downtown a bit, are appalled by the sights, and hastily return here." S333: "You're in a crowded business district filled with busy people. The city thins out a bit to the north, while city streets head west and south. Directly to the east is a building so tall it makes you dizzy just looking at it." S334: "You're on some busy side street in New Borphee. There's a crowded walk back east. To the north is the entrance to some sort of open area, with a large open arch." S335: "A large metal and stone arch. You'll have to get closer to see anything more." S336: "You're inside a gigantic skyscraper. The marble and brass fixtures and trim exude professionalism. There's a small open chamber to the north. City streets are to the west." S337: "You can't go that way." S338: "There is a large sign posted near the small chamber." S339: "You are inside a cramped metal room, with featureless walls. There are no obvious exits." S340: "The doors seem to be closed tight." S341: "There's a small paper sign attached to a wall." S342: ""Shep: Put the elevator buttons _here_. -T"" S343: "A suburb starts here, in contrast to the start of a big downtown to the south. For a residential area, it's surprisingly crowded. A main street runs north-south here." S344: "New Borphee stops here, although it probably won't for long. A rough trail leads off into some woods to the northwest, or you can enter the city to the south." S345: "Accardi-By-The-Sea is closed to visitors these days." S346: "Deep forest surrounds you. A rough trail runs north and southeast." S347: "You're on a nice new bridge crossing some large river below. Trails lead north and south into woods." S348: "Just a large east-west river." S349: "A beaten trail cuts through some very dense forest running north and south." S350: "A forest ravine opens into some sort of clearing to the north here, or a trail heads south." S351: "A group of well-armed soldiers, who look a little haggard." S352: "A wicker cage, with two compartments, and a lever attached to the front." S353: "A wooden lever attached to the cage." S354: "red flags" S355: "A red square of cloth." S356: "red flags" S357: "A red square of cloth." S358: "blue flags" S359: "A blue square of cloth." S360: "blue flags" S361: "A blue square of cloth." S362: "A sleek, speckled salt-and-pepper windcat, with large paws." S363: "A sleek, spotted black-and-white windcat, with large paws." S364: "A open clearing is surrounded by forest trees here. A ravine pass is to the south, and a short trail heads northwest. You can just see a small cave opening to the northeast." S365: "There's a violent battle taking place in the middle of the field." S366: "It's a fierce battle. Kobolds and soldiers are locked in mortal combat. Getting too close would be certain death." S367: "There's a small area of forest surrounded by brambles and shrubs here. A trail leads southeast." S368: "A small cave mouth enters into darkness to the north here. A clearing lies to the southwest." S369: "You're in a natural cave tunnel running north and south. To the south you can see a glimmer of daylight." S370: "Several natural cave tunnels intersect here, running north, south, and east." S371: "A natural cave tunnel makes short twists and turns here, running south and east." S372: "You're in a small cave with noticeably damp walls. Exits lie to the west and south." S373: "You're in a windy tunnel that gradually slopes up to the east, or down to the west. A cold breeze blows from a tunnel to the north." S374: "A strange wind seems to howl through this winding tunnel heading east and west. A crack in the tunnel wall exposes an exit north." S375: "A bare cavern. The exit is west." S376: ""...places no mortal man should go, There are planes of existence far beyond our own, that connect and interlace, so that even mortal man may tread upon the featureless gray of . But, I believe that there may be other planes, perhaps where the Implementors are said to live. Are these places just parts of existing planes or planes unto themselves? I do not..."" S377: "You're in a stone hallway, clearly man-made. The dust and musty smell indicate the place hasn't been used in quite some time. The corridor runs north, while the south wall has a large crack, creating a dark opening." S378: "You're at the north end of a long stone hallway. You can follow the hallway back south, or you can take a set of cracked stone stairs up." S379: "The ceiling is too far above you." S380: "It looks like a slightly recessed circular depression in the ceiling. It's hard to tell from here if it was something cut out of the stone, or perhaps it's a separate piece." S381: "You're in a small domed stone room. The only exit, unfortunately, is a hole in the stone floor to a floor of another chamber far below. Engraved in the wall is: "LORD DUNCANTHRAX'S PRIVATE TROPHY ROOM"." S382: "You're in a small domed stone room. There appear to be no exits -- the hole in the floor appears to have been sealed with stone. Engraved in the wall is: "LORD DUNCANTHRAX'S PRIVATE TROPHY ROOM"." S383: "This is a bare cubical stone chamber. Some worn black lettering on the wall reads: "THE EAST CHAMBER IS NOT THE FIRST TROPHY ROOM". An archway exits south." S384: "This is a bare cubical stone chamber. Some worn black lettering on the wall reads: "THE NORTH CHAMBER HAS SILVER LETTERING". An archway exits west." S385: "This is a bare cubical stone chamber. Some worn black lettering on the wall reads: "THE EAST CHAMBER HAS SILVER LETTERING AND I HAVE GOLD LETTERING". An archway exits north." S386: "This is a bare cubical stone chamber. Some worn black lettering on the wall reads: "EITHER I AM THE SECOND TROPHY ROOM AND THE NORTH CHAMBER IS THE LAST TROPHY ROOM, OR I HAVE GOLD LETTERING". An archway exits east." S387: "You are in a large man-made underground chamber, with a perfectly domed high ceiling. Smooth stone archways lead to rooms to the north, south, east and west. Stone cut steps lead down. In the very center of the ceiling you notice a circular hole." S388: "It's a small circular hole shrouded in darkness." S389: "You're standing under an open archway that has the letters "GUE TECH" prominently displayed in twisted brass and copper. A busy street lies to the south, and the campus quad opens up to the north." S390: "It's an elaborate metal and stone affair that probably cost a fortune. On one side, an inscription reads "Forburn Gate"." S391: "You're walking across a grassy field. More lawn lies to the north, while an archway exits the area to the south. To the west is a low stone building with the word "GYMNASIUM" etched in stone across the entrance. To the east is a old brick building covered in ivy." S392: "The center of the campus is a nicely tended green lawn with a bronze statue in the center. Paths lead north and south across grassy fields. To the west is a small brick building. To the east is a large stone building with a lintel roof and the words "WOOMAX LIBRARY" enscribed across the entrance." S393: "An old bronze statue of a wise-looking man in wizard's clothes with a stern, disapproving look. An inscription at the base reads "BELBOZ AT MITHICUS"." S394: "You're walking across a grassy field. More lawn lies to the south, while a large building that resembles a auditorium of some sort is north. An inscription near the entrance reads "ENCHANTER HALL". To the west you see a small house-like building. To the east you see a low stone building, clearly new and rather modern looking in contrast to its surroundings." S395: "There's a large field house here, filled with gym equipment and helpful rubber mats. The exit is east." S396: "Various things useful to those who exercise." S397: "Someone left a key here." S398: "A flat metal key with "102" marked on one side." S399: "You're in the humanities building, which is vacant and closed for the summer. The exit is west." S400: "Someone left a history book here." S401: "It's a biography on the life and times of Duncanthrax the Bellicose. Most of it chronicles fairly dry stuff about his much publicized conquests of the Eastlands and his famous battles. There is an interesting bit about some secret trophy chamber that Duncanthrax had constructed near the end of his reign, but for more details, I'd suggest "look up (word) in book" specifically." S402: "A small cramped area with lots of tables and chairs and food stains. The exit is east." S403: "Someone must've had a late night recently, as there is quite a mess of coffee cups, napkins, and other junk on one table." S404: "sugar cube" S405: "A perfect featureless white cube (of sugar)." S406: "A student library is here, filled with various texts. The exit is west." S407: "There's a wrinkled magazine ("US News and Dungeon Report") here." S408: "SPIRITWRAK Author notes: 3/96 -- Initial (beta) release. Functionally complete, some nagging bugs and typos may still be present. 4/96 -- Second release. Reported bugs fixed. A few puzzles added, some removed. 6/96 -- Third release. Bug fix release." S409: "You're in a short hallway inside some student dormitories. The exit is east." S410: "You wander the halls a bit and return here." S411: "There's a closed door to the north." S412: "There's an open door to the north." S413: "A wooden door with a keylock. A note attached to it says "DOING WORK ABROAD"." S414: "There's a closed door to the south." S415: "A wooden door with a keylock. A note attached to it says "BEWARE OF DOG"." S416: "A slightly dirty ID card. There's a picture of some woman with short dark hair and glasses, and the name "Stephanie" on the front." S417: "An ID card with a picture of some young student and the name "Harold" written on the front." S418: "A cramped room, mostly empty, with some bare furnishings." S419: "There's a closed door to the south." S420: "There's an open door to the south." S421: "An unremarkable wooden door." S422: "A forgotten textbook is lying in one corner of the room." S423: "You're at the top of a large auditorium which is empty. You can walk down a long aisle to the front of the hall, or out to the south." S424: "There's a curious switch in the wall here." S425: "A small switch in the far wall." S426: "A long desk sits in the middle of this area." S427: "A plain white notebook with some loose pages." S428: ""Magic, so what's it good for?" by Wilbur Lunchbox. It's a long-winded haphazard writing about the virtues of magic in a time of science. Some of the topic sentences are particularly clumsy. However, there's an insightful bit at the end about how under certain circumstances, magic and science become indistinguishable." S429: "You are in a short hallway of some new building. The words "SCIENCE CENTER" are painted on one wall. The hallway opens to rooms to the east, or you can escape to the west." S430: "You shudder as you look around this area. Clearly a place of science, piles of heavy machinery and strange delicate-looking tools and artifacts are everywhere here. Hallways run west and east." S431: ""On the Structural Strength of Woods", a short, fairly dry research paper. Apparently, the researcher was testing the breaking point of various woods. The conclusions reached are summed up in the final paragraph: "In summary, our findings indicate that out of the materials tested, Ebony wood is clearly the best choice, and Balsa wood clearly the worst. Balsa wood structures broke immediately when even the slightest weight was tested on them. Pine wood structures fared slightly better, holding light weights, but tended to break on repeated stress. Ebony wood structures were approximately twice as strong as Pine structures, holding up to at least one repeated stress test before breaking."" S432: "You're in a small office of some sort. The only exit is west." S433: "A small desk sits in one corner here." S434: "It's quite tiny really." S435: "Some loose handwritten pages read: "...DAY 14) We've put the artifact in the south lab. Still no idea what it does, but I'm sure I can find some lab student who can figure it out. DAY 20) My lab assistant Peabody believes that it's some sort of 'mystical gate'. Clearly this is hogwash. However my grant has been awarded, so I have allowed Peabody to continue work. DAY 25) Peabody demonstrated something fantastic today. He took my briefcase and put it on the artifact and in a white flash, it was gone! DAY 27) This is my last entry. I am leaving the University tomorrow. Peabody, in my request to retrieve my briefcase stepped onto the artifact, and was gone! I've read his recent research notes, and if he's right, he's now lost in a place unimaginable! I've locked the artifact away and destroyed the combination -- I pray no one ever sees it again!..." (The journal breaks off here)" S436: "A large door made of some shiny hard metal. There are no obvious handles or hinges." S437: "There's an odd set of dials in the wall near the metal door." S438: "A small green button next to the dials." S439: "This is an odd room, cramped even by lab standards. The place seems to have been cleared out recently." S440: "A young woman with short dark hair and gold-framed glasses." S441: "There appears to be a wounded kobold here, resting against a shrub." S442: "He's a pretty tough looking kobold. The large wound in his shoulder clearly has him in a foul mood." S443: "It looks like a small, animated tornado capable of taking you for quite a spin." S444: "There's a pen-marked scroll sitting amongst some books here." S445: "In the center of the room is a short white rod." S446: "It's a short section of a rod made of some undeterminable hard substance, colored cloud-white. A piece of the Rod of the Ancients, no doubt!" S447: "A tiny perfect green sphere, made of some strange unknown metal." S448: "The Great Change certainly hasn't changed the ultra-swank city of Mizniaport. The entire place is filled with splashy color and a disturbing sense of moderness. There's a stairway down here, while side walkways head west and northeast." S449: "Overly cozy-looking homes sprout up all over the place here. Ridiculously well-trimmed front lawns remind you that you're still in Miznia. A nice pebble path heads east and west. You see the entrance to a swank-looking boutique to the south." S450: "A ultra-swank accessory store, filled with flashy items for the fashion-unconscious shopper. An exit lies north." S451: "The sign reads "PLEASE RING BELL FOR SERVICE"" S452: "The city stops here abruptly. The Miznia jungle makes its presence known for real here, forming a natural barrier. A path leads east, while an almost overgrown path leads into the jungle to the southwest." S453: "Wild birds and wilder vegetation distract you from a faint trail through the jungle here. The path leads northeast and southwest." S454: "You're in very deep jungle, just on the verge of getting lost. Your surroundings are green and untamed. A path leads northeast, while a muddy path heads south." S455: "Tall, thick swampgrass." S456: "The Jungle clears out a bit here, so you can actually see patches of sky and walk ten paces without running into a tree. There's a path into the jungle undergrowth to the north. You notice a group of jungle natives gathered here." S457: "A group of jungle natives in elaborate feather and fur clothing. They appear to be armed with large spears." S458: "Hidden here in some extremely deep jungle are the ruins of some ancient civilization. Broken sandstone structures are nearly covered with jungle vines and mosses. There is a partially intact structure to the north. It seems to be a short pyramid-like building, with a single dark entrance hidden amongst vines. Definitely a find to write the Monastery about, or at least your local Archeology Guild." S459: "A damp, dark, unmarked stone room. You can hear the sounds of the jungle from the exit to the south. There are dark passages north and east." S460: "A tiny dark chamber, with a passage west." S461: "A stone statue of some ancient warrior, probably intended to frighten off visitors." S462: "This is an odd long hallway running north and south. The stone floor is noticeably concave, sloping upwards to the east and west. It's like being in a long stone channel." S463: "The floor gets too steep, and you slide back down." S464: "The floor gets too steep, and you slide back down." S465: "There are two stone rollers pinned against the statue." S466: "Massive stone rolling pins." S467: "You are in a bare stone chamber with passages leading north, east, south and west. A stone ladder also heads upwards through a dark hole in the ceiling." S468: "You're in a small bare chamber. On one of the walls, you notice an engraving, almost worn away with age. It seems to be a picture of a jungle village, and you recognize the pyramid you are currently in. An exit lies east." S469: "You're in a rather bare chamber. On one of the walls, you see a worn engraving depicting a group of robed figures standing in some chamber. They are carrying several long reeds. An exit lies south." S470: "You're in a small stone chamber. In the center of the floor is a strange funnel-like depression, which starts as a large circular opening, and narrows into a very small tunnel below, probably no wider than your hand. You also see a small round hole in the ceiling above. An exit heads west." S471: "You'd never fit down that opening." S472: "You can't reach the hole, and besides, you'd never fit through it if you could." S473: "You see a dark small hole in the center of the ceiling." S474: "A smooth funnel in the stone in the floor, that descends into darkness as it narrows." S475: "You are in a bare stone chamber with passages leading north, east, south and west. A stone ladder leads upwards and downwards into dark holes." S476: "You're in a small bare chamber. Engravings on the wall show several robed figures in a low domed chamber. Some of the figures are pushing what appears to be reeds down a small hole in the ground, while others stand by and seem to be praying or engaged in some ceremony. In a separate scene, similar robed figures can be seen throwing some poor bound individual off the top of the pyramid, apparently in some sort of ritualistic sacrifice. An exit heads south." S477: "You're in a small bare chamber. Engravings on the wall depict several robed figures in a room mostly filled with water. The figures are watching reeds that seem to fall from the sky and land in the water. Several reeds are floating towards an apparent drain in the water, where a few reeds that are thin enough fall through with the flow of the water. An exit lies east." S478: "You're in a rather small chamber. Engravings on the walls depict several robed figures in a strange room with a circular depression in the ground, filled with water. Water also flows into the pool in a thin stream from some undrawn source above. With the stream of water, a few reeds appear to be falling. A single figure is collecting the reeds as they fall and placing them in a long thin vase or container. The significance of this is uncertain. An exit lies north." S479: "You see a dark small hole in the center of the ceiling." S480: "A smooth drain opening in the stone in the floor, that descends into darkness." S481: "You're in a tiny low room, dimly lit by strange glowing lichens and mosses. A tiny exit lies west between some collapsed rock -- it looks like a very tight squeeze. The room is otherwise filled with broken rock and the like. A tiny round hole is in the very center of the floor." S482: "You can barely fit your hand in the hole." S483: "A smooth round hole in the stone in the floor that descends into darkness." S484: "A stuffed toy has been left unattended on someone's lawn." S485: "A cute little stuffed toy alligator." S486: "You're in front of a rather swank looking house to the northeast. To the southwest is the rest of Mizniaport." S487: "A mailbox stands in front of the house. The letter "F" is on one side." S488: ""Enchanter Monthly" has been somewhat lacking in quality content these days (The absence of magic probably being a large factor behind this). For filler, the editors have been turning in mostly tabloid drivel articles about "What ever happened to so-and-so?". This month's cover story suggests that Barsap the magician was actually turned into a tortoise during the Great Cataclysm, and underwent a slow mutation into a newt." S489: "It looks like a large moving mass of mud and earth, in a somewhat man-like shape." S490: "Partially buried in the mud is a scroll." S491: "In the center of the room is a short black rod." S492: "It's a short section of a rod made of some undeterminable hard substance, colored an inky black. A piece of the Rod of the Ancients, I'd warrant!" S493: "Warm Soup" S494: "Hot Chocolate" S495: "Pizza" S496: "Cake" S497: "Fish" S498: "Roast Chicken" S499: "Baked Potato" S500: "Rib Roast" S501: "Thermo-nuclear Flash" S502: "A foggy sky covers the ever-busy city of Gurth. A road heads southeast into a larger portion of the city, and stairs lead down here." S503: "an" S504: "Probably the safest district in Gurth, the North District is mostly cobblestone roads and barricaded buildings. A main road heads south, or forks northwest and northeast." S505: "Dark forest meets dark city outskirts here. The only exit is along an old path to the southwest -- the forest is too thick for travel otherwise. Rain falls periodically from a dark stormy sky." S506: "It does look a bit stormy overhead." S507: "Treants are basically animated trees. They are considered mythical creatures, usually solitary and quite rare. This particular treant looks similar to a great elm tree. You notice that it seems covered with spots of some sort of blight." S508: "an" S509: "The famous Gurth Market District is as noisy, crowded, and dangerous as it ever was. A cobblestone road heads north and south here." S510: ""Get out 'o me way!" some rude fellow says as you try to pass." S511: ""No push'n, no shov'n!" some old hag screams at you, and promptly shoves you back." S512: "The general gloomy atmosphere is more noticeable than ever here, in the extremely dangerous South District. The general area is filled with boarded-up houses, and a few shifty-eyed characters are the only people milling about here. A road leads north. To the east is an abandoned flat, probably in better shape than the rest." S513: "You're standing at the rotting front steps of a small flat. The front door to the east has been battered down and you could probably walk right in, or return to the street to the west." S514: "You're standing near a small construction site. A city street lies west, and a construction ditch is east." S515: "An old discarded brick lies nearby." S516: "An old brick, slightly cracked in several places." S517: "This is a long square ditch that is likely to be the starting point for some building. It is framed by wood slats and short brick walls. The only way out is to the west." S518: "A thick brick lies nearby." S519: "A thick brick, solid as a rock." S520: "You notice a foundation side wall in the ditch." S521: "A bare room, with peeling paint and rotting, water-stained walls. There's a room to the east, and a rickety stairway down. The outdoors lie west." S522: "A musty, smelly basement. Stairs head up." S523: "There's a dusty metal box attached to the wall here." S524: "A dusty metal box, attached to the wall." S525: "A thin stiff string of metal." S526: "A large break in the wall exposes a good portion of the house's foundation." S527: "Water damage, or simply age, has exposed a large hole in one of the walls, through which you can see exposed wood and brick, part of the foundation of the house." S528: "You're in the kitchen, by the looks of things. Some broken cabinets are on the wall. Light from partially boarded-up windows lets you see the rotting wood floors. Rooms lie to the north and west." S529: "Strangely untouched and undamaged, a GUE-Automatic oven is sitting closed in a corner of the room." S530: "A FrobozzCo best-seller -- this small green oven is perfect for those adventurers who want a home-cooked meal, but are short on time and space. There's a dial and a button on the top." S531: "A small round black button on the top of the oven." S532: "This was once probably a pantry of some sort. It's now a bare closet-sized room. The exit is south." S533: "It's a nice round flat-bottomed ceramic pan." S534: "pile of flour" S535: "A heap of white flour." S536: "quantity of sugar" S537: "Some sugar scattered about." S538: "small sprinkling of baking powder" S539: "A small pile of very fine white powder." S540: "bit of raw egg" S541: "The yolk and the white parts from an egg." S542: "There's a sticker stuck to the bottom of the pan." S543: "Frobozz Magic Baking Pan HELLO, BAKER! To mix ingredients placed in pan, simply say 'MIX PAN'. Baked goods should be removed with a Frobozz Magic Spatula." S544: "It looks like a nice beige lump of uncooked dough." S545: "A frightening gaunt member of the living dead, with pale skin, and even paler eyes." S546: "A tiny perfect red sphere, made of some strange unknown metal." S547: "You are standing at the entrance to the Aragain Great Underground Subway (GUS) station. The train platform lies past the gate to the southeast, or stairs lead up into the city. Some lettering on the wall reads "TRANSFER STATION"." S548: "You are standing at the entrance to the South Fublio Valley Great Underground Subway (GUS) station. The train platform lies past the gate to the southeast, or stairs lead up into the city." S549: "You are standing at the entrance to the Greater Anthar Great Underground Subway (GUS) station. The train platform lies past the gate to the south, or stairs lead up into the city." S550: "You are standing at the entrance to the Gurth City Great Underground Subway (GUS) station. The train platform lies past the gate to the southwest, or stairs lead up into the city. Some lettering on the wall reads "TRANSFER STATION"." S551: "You are standing at the entrance to the New Borphee Great Underground Subway (GUS) station. The train platform lies past the gate to the southwest, or stairs lead up into the city." S552: "You are standing at the entrance to the Miznia Great Underground Subway (GUS) station. The train platform lies past the gate to the southwest, or stairs lead up into the city." S553: "A helpful subway worker says "Hey pal, get outa there!"" S554: "A metal gate bisects the fence." S555: "It's an odd metal gate that only comes up to about your waist. Odder still is the fact that there's no door on the gate, just two metal sides" S556: "You see a rather small, thin slot that seems to be almost cut into one of the metal sides of the gate." S557: "A pair of large metal train tracks." S558: "A helpful subway worker says "Hey pal, get outa there!"" S559: "A helpful subway worker says "Hey pal, get outa there!"" S560: "A helpful subway worker says "Hey pal, get outa there!"" S561: "A helpful subway worker says "Hey pal, get outa there!"" S562: "A helpful subway worker says "Hey pal, get outa there!"" S563: "A helpful subway worker says "Hey pal, get outa there!"" S564: "A helpful subway worker says "Hey pal, get outa there!"" S565: "A helpful subway worker says "Hey pal, get outa there!"" S566: "A helpful subway worker says "Hey pal, get outa there!"" S567: "A helpful subway worker says "Hey pal, get outa there!"" S568: "A helpful subway worker says "Hey pal, get outa there!"" S569: "You are in an underground train car. Various people fill the train, some in uncomfortable-looking seats." S570: "There seem to be a few seats that haven't been taken." S571: "You are in an underground train car. Various people fill the train, some in uncomfortable-looking seats." S572: "You are in an underground train car. Various people fill the train, some in uncomfortable-looking seats." S573: "It looks like a smooth metal fence." S574: "A thug, clearly. Some scrapper with an attitude, and the desire to use it." S575: "A young yupple, immaculately dressed in a pinstripe three-piece suit and tie." S576: "an" S577: "Standing on a tall pole next to the stairs is a circular sign." S578: "The sign reads "GUS", and has an arrow pointing down." S579: ""The Great Underground Subway" Adventurers who really need to get where they're going in a hurry are going to love GUS! The new underground high-speed rail system can be your personal ride to the major travel points in Quendor, for just one mere zorkmid! For Eastland travel to Frostham, Aragain and Fublio Valley, the Purple line is at your service! For Westland travel to New Borphee, Gurth City and Miznia, just jump on board the Green line! And for you folks who need to get across the Great Sea in a hurry, don't forget the Orange line, stopping off at Aragain, Anthar and Gurth City! Remember, there's no costs for transferring between lines either. So don't delay, take the GUS today!" S580: "There's a discarded newspaper in a seat nearby." S581: "A copy of "The Fublio Tribune", with news, sports and feature sections to read about." S582: "You are in the Entrance Foyer of a small but tasteful home. The exit is to the southwest. The general area is tastefully done in maroon carpeting and brass fixtures. Another room lies to the north." S583: "You are in a very decorative parlor. Various furnishings of high quality are arranged around an enormous rug with intricate golden symbols in the weave design. Open doorways lead south, north, east and west." S584: "A large potted plant sits in one corner." S585: "A well-tended house-plant." S586: "A large room here apparently serves as a lounge for entertaining. The walls and furniture all have interesting design work that gives an impression of dignified age. A doorway heads east." S587: "This is a study room with fancy wood paneling and plush carpeting. There is an exit to the west." S588: "A large bookshelf takes up most of the north wall." S589: "It's filled with odds and ends, mostly uninteresting." S590: "This is a short journal of notes that Frobar was keeping. The contents are quite dull, mostly consisting of entries like "Remember to water plant" and so forth. In fact, the only non-trivial entry follows: "Perhaps today I will go visit Barsap's latest creation. Then again, maybe I won't. This so-called 'Gambit' of his is supposed to be some silly diversion where people can hop around floating platforms trying to reach the southeast corner platform on the bottom level, just so they can get teleported back to the top, and start all over again! Can this be a monetarily beneficial thing? I doubt it."" S591: ""...understand. I, like many of the Order, have understood that the greatest Saints of our Order were the Three, those Three that we know as the Ancient Ones. Why then, do I find in ancient cairns, in hidden temples, and in versions of the Scriptures found in unsettled lands, that _four_ beings that called themselves the Ancient Ones did do battle with evil and were defeated? This surely is not to be believed, but I..."" S592: "A massive wood desk carved from a single block of wood." S593: "A nice cozy bedroom. The exit is south." S594: "A large comfortable-looking bed." S595: "An enormous spiral staircase seems to wind miles above your head in this curious column-like chamber. Strange points of light brighten the chamber from above. To the west is a small exit." S596: "You can't go that way." S597: "This must be an apartment or penthouse in the skyscraper. You are in a very high hall, with black slate stone walls that seem to reflect shadows everywhere. There is a room to the north. The southern edge of this room drops off into the darkness, followed by a long spiral staircase. The ceiling overhead seems to have tiny points of light like a night sky." S598: "This is an exceptionally grand entrance foyer, with sweeping arched ceilings and sparkling chandeliers. The room is dimly lit. Open hallways lead south and west." S599: "A tastefully overdone lounge with tapestries and gold enamel finished walls. The room is dimly lit, although you see no windows or other sources of light. Open hallways lead east and west." S600: "There's an open journal sitting here." S601: "This appears to be a short collection of notes: "TIPS ON CRACKING THE NEW FROBOZZCO 3-DIAL COMBO LOCKS: Remember, there's a slight flaw in the design. For every correct number in the correct dial, pressing the opening button with cause a small click. Dials with the correct number in the wrong dial place will cause a small thunk. The lock mechanism scans for correct numbers in correct places first, and then for correct numbers in the wrong place in the 'remaining dials'. Simple! But don't forget, closing the locks will automatically lock and reset the dials! NEW FLATHEAD PAINTING: I've completed making the copy of the new Leonardo Flathead painting, received courtesy of the Royal Museum. Glad to say my skills in art forgery are undiminished -- I can barely tell the difference between the two myself! I'll soon replace the original with the copy, and no one will be the wiser!"" S602: "Piles of rare gemstones, precious jewelry, priceless artifacts, and other treasures line the walls here." S603: "A large pile of fettucini dripping in carbonari sauce." S604: "priceless paintings" S605: "priceless painting" S606: "It's a beautiful oil painting of a dark stormy scene. On the horizon, you can see the edges of mountaintops. Near the top of the painting, two winged figures are carrying a lone individual towards a break in the clouds, where a bright white light seems to emanate." S607: "Standing on a featureless gray plane that stretches to the infinite horizon against a gray sky, you can only conclude one thing -- you're on the Ethereal Plane of Atrii. Well, at least it fits the description Brother Palemon gave you. It seems like you could go in any direction from here." S608: "An invisible force blocks your way!" S609: "Flat, featureless gray is in every direction you look. Stranger still is the upright rectangular hole in the fabric of space that stands in the center of this area. Otherwise, you could wander this gray dimension in any direction, it seems." S610: "An invisible force blocks your way!" S611: "Surely you are in a place where the very laws of nature and the Gods work by different rules! Here stands a rectangular hole, seemingly torn out of the very space you stand in. You see some curious metal chamber through the opening, but there is nothing behind the opening." S612: "Flat, featureless gray is in every direction you look. Stranger still is the flat, glass-like square in the center of the 'floor' of this area. Otherwise, you could wander this gray dimension in any direction, it seems." S613: "An invisible force blocks your way!" S614: "It looks and feels like a perfect square of ice, flush with the featureless gray surface you stand on." S615: "Flat, featureless gray is in every direction you look. Stranger still is the large black hole to the south. Otherwise, you could wander this gray dimension in any direction, it seems." S616: "An invisible force blocks your way!" S617: "It looks like a large hole, probably twice your height. It's completely black and featureless." S618: "You're in a large dark tunnel that seems to run north and south. To the south you see light. There seem to be two metal tracks running along the ground." S619: "You walk north, and run into a invisible force!" S620: "Two long metal tracks, running north and south. There's something oddly familiar about them." S621: "Flat, featureless gray is in every direction you look. It seems like you could go in any direction from here." S622: "An invisible force blocks your way!" S623: ""...now know that the Rod we believe is the Rod of the Ancients, sequestered in our Monastery, is an artifact of evil! Imprisoned inside, true to the scriptures (at least this much is, what isn't, I can nowadays say is much) we know, is Anabais. What is worse, is that this very Rod is an artifact of evil power created by Anabais, in the image of the True Rod of the Ancients, which he planned to use to aid him in his evil gains! Were that evil one free again, and had about him both his brothers and his Rod of Evil, we would witness a reckoning greater than Quendor has ever known! I take relief in the knowledge that he will never be freed, and he will never regain his implement of evil; only an innocent being can break the false rod and free him from his prison, and subsequently, the false rod cannot be regained by Anabais through his own will, or another evil being. In fact, only a being of good again can gather the resulting pieces, and only through this being can Anabais regain his evil artifact, for..."" S624: "Flat, featureless gray is in every direction you look. It seems like you could go in any direction from here." S625: "An invisible force blocks your way!" S626: "Flat, featureless gray is in every direction you look. Stranger still is the odd-shaped depression in the gray plane here. Otherwise, you could wander this gray dimension in any direction, it seems." S627: "An invisible force blocks your way!" S628: "It's a large elongated depression in the gray 'floor'. The cavity has a flat bottom, and somewhat cigar-like shape." S629: "Flat, featureless gray is in every direction you look. Directly overhead, you notice odd streaks of light. From here, you could wander this gray dimension in any direction, it seems." S630: "An invisible force blocks your way!" S631: "Some heavy-cloth curtains along the south wall." S632: "A room that could be a kitchen, if it didn't seem completely strange. Harsh bright lights seem to be coming from some unknown source. Strange-looking white countertops and cabinets fill the area, along with a curious white closet-like object. A room lies to the west." S633: "A white plastic device that seems to encase a glass pitcher or kettle of some sort. Most odd." S634: "A very curious small bedroom. A white desk sits here amongst other odd furnishings." S635: "A white desk, with a strange, modern look." S636: "A plain-looking door. A note attached to it says "DO NOT DISTURB, IMPLEMENTOR AT WORK"." S637: "You've entered a wondrous natural cave, lit everywhere by reflected light from some sort of purple crystalline substance in the walls. A tunnel exits to the northwest." S638: "There's a purple crystal sphere partially embedded in the rock floor here." S639: "A large purple sphere that seems to pulse with strange energy." S640: "Lying in one corner of the room is a skeleton." S641: "Just some bones, not much else, is all." S642: ""I write these final words not in the hope that others will find and heed them, for this is too great a hope in my moment of death, but rather, to try and maintain my mind and soul in the face of the terror I now know is the truth. For how can a man survive, knowing that his entire life, his entire belief, has been a ruse, a dupe, from the early beginning? That he has merely been a pawn in a working of evil that cannot be stopped? I have fought all manner of terrors, and recovered that which I know is the _true_ Rod of the Ancients, broken and scattered eons ago in the face of great evil. I sought also those ancient spheres that the Four Ancients never had the chance to use against the evil four elemental demons, but alas, I could not find them all, and sequestered those which I did with good people that the elemental evil could not touch. Alas, my quest has ended here. I lie trapped here, with the pieces of the true Rod in hand, unable to go forward, trapped by the elemental mystic locks on the rod that prevent it from leaving this very room, yet unable to go back, to leave the rod here and deny the very real danger of the defeat of the Ancients, of the power that the evil elementals hold. What is a faith destroyed? Who can help me to believe, in my moment of disbelief? --P--"" S643: "You find yourself in a huge cavern. To the west is a large exit that looks out into a void of snow-covered mountains." S644: "You hesitate. The cave seems to just exit off the side of a mountain, and all you can see below is whiteness. It could be a long way down." S645: "You are on a long open boat, riding the waves of some great sea. The boat seems to be filled with sailors from some militia." S646: "A bunch of dour-looking navy sailors." S647: "Nothingness surrounds you. Yet, you feel like your conscious being extends into worlds and dimensions never imagined. You float in a void of total being." S648: "The absence of anything. Yet, at the same time, the sense that everything possible is near." S649: "You stand on a single giant floating white cube, in the middle of some dimly lit cavern. A small newt floats nearby, concentrating on something. The newt suddenly opens its eyes! "What?" it croaks in surprise. "Who are you? You've broken my concentration on the spell, you fool!" the newt croaks. You feel the cube shift, then stop floating! You plummet into the lava you feared was below..." S650: "You are on top of a pyramid in some ancient city. You see dense jungle to the horizon. An ancient civilization spreads before you, in all its mysterious glory. Several robed figures surround you. Suddenly, you realize you are tightly bound! One of the figures points towards the horizon and makes a complicated gesture. In a language you do not understand, he seems to make a prayer to some nameless god! Fearing the inevitable, you struggle mightily, but to no avail. In moments, the group of robed figures hurls you off the pyramid to your death!" S651: "an" S652: "A giant white dragon, the size of a small house." S653: "A rough-looking navy captain." S654: "A black sphere of energy." S655: "A smoke-filled sphere of energy." S656: "A gray sphere of energy." S657: "A white sphere of energy." S658: "A somewhat battered brown-leather briefcase." S659: "It looks like a large, slightly convex round disc made of some silvery material." S660: "A strange short section of rod colored silver." S661: "A strange short section of rod colored red." S662: "A strange short section of rod colored green." S663: "A strange short section of rod colored brown." S664: "You are floating in an empty space. Surrounding you on all sides is a great wall of flame. It would almost seem like you are trapped inside a ball of fire." S665: "You are floating in an empty space. Surrounding you on all sides is a great wall of flame. It would almost seem like you are trapped inside a ball of fire." S666: "It's rather hypnotic -- a perfect sphere made entirely of orange-red fire." S667: "It is pitch black. You are likely to be eaten by a grue." [End of text] [End of file]